01 — Opening scene
Statistics and Computer Science · Game development
BUĞRAHAN DEVECİ
Game developer
Creative technologist
I build games, interactive experiences and digital products — game systems and shaders inside Unity, AI-assisted software outside it.
Discipline
Games · Interactive software
Core stack
Unity · C# · Flutter
Currently
Statistics and Computer Science, B.Sc.
02 — Profile & capability
I build interactive experiences.
Statistics and Computer Science student, game developer by practice. I work on the parts of a product people actually feel: how input lands, how a system reads on screen, how a scene holds attention for the second longer than it should.
Started with the web in 2018, moved into Unity, and now split my time between game projects and AI-assisted software — from a psychological deduction game to an offline mesh network for disaster zones.
2018
First shipped page
08
Shipped projects
03
Practice areas
Expertise
Accent = primary tool
Game development
06
Unity
C#
Game systems
Shaders & post-processing
Multiplayer
Game UI
AI & software
06
AI integration
Flutter
Dart
APIs
SQLite
Computer vision (OpenCV)
Design
03
Interface design
UI/UX
Interaction design
03 — Selected work
08 projects
04 — Journey
Hover to expand